• 10 +

  • 2 - 5 players

  • DE - EN

  • 45 minutes

All heroes need to prove their worth!

In Tales of Glory, the players play emerging heroes.

Each turn represents a year in the heroes’ lives, and each player decides what their hero has done that year (defeated a monster, looted treasure, met people, etc.) to try to gain glory. After ten turns, the player with the most glory wins.

Each turn, players select at the same time a quest they want to do from a common pool. They then have to pay the cost of the quest and place it on their “path of life” connected to another quest they already made or their departure area.

Some quests such as slaying monsters bring immediate glory points while others are affected by what players have done before or will do afterwards on their path of life.


2 – 5



Playing Time

45 Minutes


10 +


Romain Chastan


Miguel Coimbra




~ 74 “Adventure” tiles

~ 1 double-sided “Adventure Board”

~ 5 “Banners”

~ 18 “Combat” tokens

~ 18 “Magic” tokens

~ 40 selection cards (8 per player)

~ 2 double-sided “Discard Pile” tiles

~ 4 “Majority” tokens

~ 1 “First Player” token

~ 35 “Coin” tokens

~ 35 “Potion” tokens

~ 85 “Prestige” tokens

~ 30 “Key” tokens

~ 1 Rules

~ 1 Spielregeln


Family game


Picture Gallery

Unboxing                 Review          « How to play »

Tales of Glory Review

with BoardGameGeek

Tales of Glory, In Focus! Designed by Romain Chastan. This episode is presented by Nick Murphy and the BoardGameGeekStore.

Tales of Glory Review

with Sam Healey

Sam takes a look at this tile drafting and tile placement game designed by Romain Chastan.

Tales of Glory Review

with Learn to Play

In this video I will teach you how to play Tales of Glory including: Components, setup, Three phases of a round, end game scoring.